Built by RoviDev Studio
CoffeeCraft
A mobile tycoon game where you run your café: serve customers, upgrade machines, hire staff and scale from a local bar to a coffee empire. Built in Unity 6000 with complete economy and progression systems.
Project overview
Project built by RoviDev Studio: a mobile café tycoon/idle game in Unity. A mobile tycoon game where you run your café: serve customers, upgrade machines, hire staff and scale…
Problem → Solution
The challenge
- Idle/tycoon games need an addictive, balanced progression loop.
- Managing multiple systems (customers, economy, staff, upgrades) requires solid architecture.
- The mobile experience demands UI/UX optimised for touch screens.
The RoviDev Studio delivery
- Customer system with queues, tables and dynamic orders.
- Economy with machines, payments and a reputation system.
- Progression of staff, upgrades and venue expansion.
- Optimised mobile HUD with ScriptableObjects for configuration.
What’s inside
Queue AI
Customer system with queues, tables and wait times.
Machines + payments
Full flow of order, preparation and checkout.
Hiring
Employee system with skills and costs.
Progression
Reputation mechanic that unlocks upgrades.
Mobile-first
Interface optimised for touch screens.
Dynamic balance
Prices, costs and rewards tuned for retention.
Stack & architecture
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