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Built by RoviDev Studio

CoffeeCraft — project cover
UNITY · MOBILE · TYCOON

CoffeeCraft

A mobile tycoon game where you run your café: serve customers, upgrade machines, hire staff and scale from a local bar to a coffee empire. Built in Unity 6000 with complete economy and progression systems.

Unity C# Android Mobile Tycoon
I want something like this

Project overview

Project built by RoviDev Studio: a mobile café tycoon/idle game in Unity. A mobile tycoon game where you run your café: serve customers, upgrade machines, hire staff and scale…

Unity6000.2.10f1Up-to-date engine with ScriptableObjects and JSON.
TycoonAddictive loopCustomers → orders → payments → upgrades → expansion.
MobileAndroid readyMobile orientation with an optimised HUD.
EconomyBalancedReputation, progress and staff system.

Problem → Solution

The challenge

  • Idle/tycoon games need an addictive, balanced progression loop.
  • Managing multiple systems (customers, economy, staff, upgrades) requires solid architecture.
  • The mobile experience demands UI/UX optimised for touch screens.

The RoviDev Studio delivery

  • Customer system with queues, tables and dynamic orders.
  • Economy with machines, payments and a reputation system.
  • Progression of staff, upgrades and venue expansion.
  • Optimised mobile HUD with ScriptableObjects for configuration.

What’s inside

Customers

Queue AI

Customer system with queues, tables and wait times.

Orders

Machines + payments

Full flow of order, preparation and checkout.

Staff

Hiring

Employee system with skills and costs.

Reputation

Progression

Reputation mechanic that unlocks upgrades.

HUD

Mobile-first

Interface optimised for touch screens.

Economy

Dynamic balance

Prices, costs and rewards tuned for retention.

Stack & architecture

EngineUnity 6000.2.10f1Up-to-date engine with Visual Effect Graph.
LanguageC#Modular scripts with ScriptableObjects.
DataJSON + SOFlexible configuration without recompiling.
PlatformAndroid/MobileBuild optimised for mobile devices.
UICanvas + HUDResponsive interface for different resolutions.
AudioSFX + MusicSound feedback for actions and ambience.

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