Built by RoviDev Studio
RoviDev Game Lab
A collection of Unity projects: a first-person fast-food restaurant, a farm with animals and a market, and a farming/production game. A prototype lab to turn casual mechanics into sellable games.
Project overview
Project built by RoviDev Studio: a Unity prototype lab for casual games. A collection of Unity projects: a first-person fast-food restaurant, a farm with animals and a market, and a farming/produc…
Problem → Solution
The challenge
- Validate game mechanics before investing in full production.
- Prototyping multiple genres (tycoon, farming, FPS) requires Unity experience.
- Turning prototypes into sellable products needs save and progression systems.
The RoviDev Studio delivery
- First-person fast-food restaurant prototype with orders and kitchen.
- Farm game with animals, market, seasons and a save system.
- Farming/production game with processing mechanics and economy.
- Modular Unity architecture with scripts reusable across projects.
What’s inside
FPS tycoon
First-person prototype with orders, kitchen and service.
Farming sim
Animals, crops, market and progression with saving.
Production
Plant, process and sell mechanics with seasons.
Visual Effect Graph
Modern visual effects in Unity 6000.
Persistence
Save/load system for progression between sessions.
Shared scripts
Reusable components across the 3 prototypes.
Stack & architecture
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